English · Version 7

Hit

Hit typeface specimen.

I released Hit on June 17, 2008 as a paid display typeface. The design began with a scan of an old German disconnected script font, much thinner than what I was planning. I used it as a loose guide, then built thicker polygonal shapes. The polygonal construction was intentional, meant to create a jagged, textured quality.

To achieve an ink-like effect, I used the same Photoshop technique I had applied earlier in Hedgerow. The process created a bleed texture, which I then auto-traced and refined into vector outlines. I gave the design a slight slant to reinforce its sense of motion. The result was a display font with rough, inky edges and a deliberately uneven feel.

On November 2024, I released version 1.2 of Hit. This update fixed several rendering glitches, improving the display of specific characters such as the lowercase c, e with ogonek, H with bar, and the Vietnamese dong symbol. These refinements ensured smoother performance across applications.

Hit was never widely adopted, and I haven’t seen it used in published work. For me, it was an experiment in texture—less about utility and more about exploring how far I could push an inky, rough aesthetic in a digital typeface.

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