English · Version 7

Palamecia

Palamecia typeface specimen.

I released Palamecia on July 26, 2012. The design was an experiment in making a typeface that would remain legible at very low resolutions. Instead of beginning with high-resolution outlines and scaling down, I worked in a low-resolution preview window and built the shapes from polygonal forms. The letterforms came together as cut-out silhouettes, with the negative spaces defining the structure rather than conventional skeletons and strokes. This approach gave the font a simplified, durable appearance that could withstand scaling and blurring on user interface devices. The name came from a boss character in the Final Fantasy series.

Palamecia was released as a paid font. It attracted little attention at the time and made almost no sales, so a few years later I issued a free all-caps companion called Palamecia Titling. That version used the same glyph set as the original but in all-capital form.

On November 2024, version 1.001 corrected errors in the name tables that caused rare display problems in certain applications. This improved overall stability without changing the design. I haven’t seen Palamecia or Palamecia Titling used in notable projects, but the typeface represents an unconventional approach to legibility at low resolution.

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